• Reg Anesth Pain Med · Nov 2020

    Observational Study

    Impact of video games on ultrasound-guided regional anesthesia skills.

    • Atif Shafqat, Shumaila Mukarram, Nigel M Bedforth, Jonathan G Hardman, and Robert A McCahon.
    • Department of Anesthesia and Critical Care, Division of Clinical Neuroscience, University of Nottingham, Nottingham, UK atif.shafqat@nhs.net.
    • Reg Anesth Pain Med. 2020 Nov 1; 45 (11): 860-865.

    BackgroundThere is an association between video game practice and laparoscopic expertize in trainee surgeons. Ultrasound-guided regional anesthesia has many parallels with laparoscopic surgery. The aim of this study was to explore whether video game experience is associated with enhanced performance in a simulated ultrasound-guided task in novice operators.MethodsIn this prospective observational study, 60 medical student volunteers were recruited. Following characterization of video game experience, they underwent an assessment of visuospatial abilities. Following standardized teaching, the recruits' technical performance of an ultrasound-guided needle task was assessed for overall quality by global rating scale (GRS).ResultsOut of a total possible GRS score of 35, gamers compared with non-gamers demonstrated 5.2 (95% CI 1.9 to 8.4) units of better performance. Gamers also performed better in mental rotation test scores (difference 4.1, 95% CI 1.2 to 7.0) .ConclusionVideo game practice is associated with increased mental rotation ability and enhanced technical performance in a simulated ultrasound-guided task.© American Society of Regional Anesthesia & Pain Medicine 2020. No commercial re-use. See rights and permissions. Published by BMJ.

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