• J Behav Addict · Jun 2020

    Problematic online gaming and the COVID-19 pandemic.

    • Daniel L King, Paul H Delfabbro, Joel Billieux, and Marc N Potenza.
    • 1College of Education, Psychology and Social Work, Flinders University, Adelaide, SA, Australia.
    • J Behav Addict. 2020 Jun 1; 9 (2): 184-186.

    AbstractStay-at-home mandates and quarantines related to the coronavirus (COVID-19) pandemic have led to greatly increased participation in online gaming. Initiatives such as #PlayApartTogether that promote gaming for socializing and stress reduction may achieve positive outcomes. Although gaming can be a healthy coping strategy for the majority, it can also pose risks to some vulnerable individuals. Protracted periods of social isolation and technology-based activity pose the danger of solidifying unhealthy lifestyle patterns, leading to difficulties to readaptation when the COVID-19 crisis has passed. Balanced and effective approaches to gaming during the COVID-19 pandemic are needed to support physical and psychological wellbeing.

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