Human factors
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We sought to determine the optimal focal distance for a semitransparent monocular head-mounted display (HMD) integrated with a flight simulator display and to investigate whether observers experienced visual discomfort or impaired target recognition when using an HMD set at the optimal distance. ⋯ For situations involving simultaneously viewed visual displays.
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We evaluated the nauseogenic properties of commercial console video games (i.e., games that are sold to the public) when presented through a head-mounted display. ⋯ Potential applications of this research include changes in the design of console video games and recommendations for how such systems should be used.